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Mag desync - Ship update 
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豆腐配達

Joined: Wed Mar 16, 2011 1:45 am
Posts: 1036
Location: England
Post Mag desync - Ship update
I've made changes to the mag feeding code on the ship. I believe it to be synced to the client code now. So we shouldn't see any mag desyncs anymore or at least it should be greatly reduced.

Thanks to Namakemono for testing the mag feed.

We haven't tested every evolution tree so if anyone comes across any desyncs let me know. If you are able to provide detailed feed instructions to replicate the desync I'll reward you with a rare quest run.

Regarding level 50 evolution. The client is coded to evolve a mag on feed when it is level 50 if given to a different class/id. This is how the client is coded and not a bug with the feed code.

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Sat Feb 23, 2013 5:45 am
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God

Joined: Thu Feb 25, 2010 10:28 am
Posts: 902
Location: sunny scotland ..lol
Post Re: Mag desync - Ship update
Another great fix, well done guys.. big issue here ( i don't mag feed at all but yeah )

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Sun Feb 24, 2013 8:06 am
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Lord
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Joined: Fri Oct 05, 2012 7:17 am
Posts: 339
Location: Inside the T.V - Michigan
Post Re: Mag desync - Ship update
Bushie Boy wrote:
Another great fix, well done guys.. big issue here ( i don't mag feed at all but yeah )


Bushie you have no idea how this makes me feel. As a mag feeder I enjoy knowing if I need a specific feed that it has a high chance of BEING NORMAL. And not being one of those retard mags. Because nobody likes retard mags.

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Mon Feb 25, 2013 11:11 am
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豆腐配達

Joined: Wed Mar 16, 2011 1:45 am
Posts: 1036
Location: England
Post Re: Mag desync - Ship update
Another small update to the code will be applied tonight.

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Mon Feb 25, 2013 11:41 am
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Lord
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Joined: Fri Oct 05, 2012 7:17 am
Posts: 339
Location: Inside the T.V - Michigan
Post Re: Mag desync - Ship update
tofuman wrote:
Another small update to the code will be applied tonight.

ooooo how joyfull :o

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Tue Feb 26, 2013 2:02 pm
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