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Reduction to Demon's/Devil's Special 
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Lord
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Post Reduction to Demon's/Devil's Special
How is the effectiveness of a demon's/devil's weapon reduced since the activation rate is set to 50%?

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Sun Aug 02, 2015 8:46 pm
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Post Re: Reduction to Demon's/Devil's Special
Good enough to still use as long as it hits more then 1 target at a time. Best to not worry about it. Just make sure that you are not damage canceled when it connects for 2-3 times then finish off with chip damage.

Examples are assuming you are the only one attacking and only trying to hit with the special attack.

Devil takes 1/4 of remaining hp

Enemy has 1000 hp.
1st connect = 750 hp.
2nd connect = 563 hp.
3rd connect = 423 hp.
Chip damage to kill.

Demons takes 1/2 of reaming hp.

Enemy has 1000 hp.
1st connect = 500 hp.
2nd connect = 250 hp.
3rd connect = 125 hp.
Chip damage to kill.

Neither special suffers a multi target weapon reduction or activation lessing effect.

Making good use of the demons special family has more to do with timing your attacks based on what your team is doing and knowing when certain vulnerable key frames happen to the enemies when the special attack is more likely to connect on the enemies such as when they are in stun animations or frozen, and when others in your party can not attack.

The key frame thing can not really be explained as it differers based on your own lag but it is something you will have to learn for yourself over time through playing, and getting better at using the special.

It is also better to have it on a ranged multi hit weapon such as a slicer or shotgun because then you will have some distance between yourself and the enemy to work with. As landing a hit with demons or devils does not cause push back to the enemy as a connecting hard attack would.

Chip damage would be from throwing in a hard attack or normal attack in while trying to connect with your special attack. Causing just enough knock back to the enemy to keep them at distance while you keep trying to connect with your special attacks. The chip damage + the damage caused by the special attacks can have your enemies down to low hp pretty quickly. But you do want to try to hit with the special attack before you start doing chip damage to maximize your damage output. As the special takes from remaining hp, not from enemies max hp.

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Sun Aug 02, 2015 9:30 pm
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Post Re: Reduction to Demon's/Devil's Special
May be worth noting that "key" or "instant" frames are generally during attack startup or when enemy AI hasn't activated yet but the monster is on the field (IE Rabarta on first frame when the monster spawns will freeze them). It's also worth noting that spawns are generally asynchronous due to connection issues, and that exacerbates any issues with hitting the correct frame (this problem disappears on offline, single player capable versions of the game).

Also, yes, Demons is a very good special.

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Mon Aug 03, 2015 9:53 am
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Lord
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Post Re: Reduction to Demon's/Devil's Special
japanaman2 wrote:
Neither special suffers a multi target weapon reduction or activation lessing effect.

Well, I decided to test how reduced a Demon's Vulcan is, and it basically reduces HP by this equation: HP * 0.75. For a demon's weapon, that's terrible. A demon's weapon should be using the following equations instead: HP * 0.25. Clearly, this vulcan has a reduced effect upon it. Now, I just went out and tested this on one enemy in two different modes to make sure that I have the HP reducing ratios right; I intentionally left all the work out because it should be easy to do the math based on this link. It would be nice if someone answering the question would take the time to be sure if there's a reduction in demon's since the post that I quoted in part was just general advice on using demon's/devil's weapons. I assumed that the activation rate was 50% anyways.

As I initially thought before making this topic, I'm not sure how a 1/3 or 1/2 reduction applies to demon's/devil's weapons, so I asked to get an idea about that in particular. From my experience, a weapon with 1/3 reduction, like my vulcan, seems to reduce the effectiveness of my demon's special down to the lowest of the lowest; it was as effective as a devil's special for androids in ultimate (HP * 0.75). I bet if I used a weapon with a 1/2 reduction for demon's, it would be as effective as a demon's special for androids in ultimate (HP * 0.55). I'll let someone with the resources to test later since I don't have such a weapon. In fact, my Meteor Rouge's demon's special is unreduced, and that's unusual for a nine star bazooka if you ask me.

Anyways, don't bother with reduced demon's specials; I rather not bother with reduced devil's specials since I already used the demon's special like 25 times with my Demon's Vulcan just to kill a So Dimenian in Hard mode Temple (Max. Attack 2) while I achieved the same kill with six demon's shots of my Meteor Rouge and Bringer's Rifle.

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Mon Aug 03, 2015 7:14 pm
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Post Re: Reduction to Demon's/Devil's Special
I'm like 95% sure you have tested it wrong. I'd try my hand at helping you out, but I'm sure someone will post with pretty extensive Demon's knowledge.

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Mon Aug 03, 2015 7:20 pm
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Lord
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Post Re: Reduction to Demon's/Devil's Special
All right, but at least I posted an answer for myself. I have a hunch that the worst a demon's/devil's special can go is reducing HP by 25%, hence multiplying an enemy's HP by 0.75 after every special attack with the weapon. So that's something someone can post about in their spare time since I don't have other demon's/devil's weapons to pursue my curiosities now.

PS: japanaman2, you think the Rianov 303SNR-5 has hell or dark? I think it's just reduced hell, but maybe you know what the special is exactly since you seem to have a lot of insights on these matters.

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Wed Aug 05, 2015 4:54 pm
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Post Re: Reduction to Demon's/Devil's Special
By default 303SNR-5 has dark as it's special attack.

Unless tofuman or Rupikachu want to tell you that they changed it from how it is in the vanilla tethealla files that is what it has.

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Wed Aug 05, 2015 5:16 pm
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