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Graphic art 
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extended rech
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Joined: Mon Dec 07, 2009 3:10 pm
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Post Re: Graphic art
Now that is awesome.

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Mon Oct 17, 2011 2:03 am
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Post Re: Graphic art
That gave me motivation to work on 3d PSO stuff in Blender >.>


Mon Oct 17, 2011 2:46 pm
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Joined: Sun Oct 16, 2011 11:56 pm
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Post Re: Graphic art
No one wrote:
That gave me motivation to work on 3d PSO stuff in Blender >.>

Would love to see some of that XD I'm also working on a Racast, Baranz, Excalibur and some other stuff; I'll post some more when it's .. postable ;p

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Tue Oct 18, 2011 3:13 am
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Post Re: Graphic art
What are you using for your modeling? And besides, your thing looks better, best to ignore my stuff :p I can't make characters (that well) and struggle with the limitations of blender all too often lol...I haven't do e enough for a real prototype either. Probably will model PW, GM, maybe other things. I suck at modeling, though...but I'll see what I can do lol


Tue Oct 18, 2011 7:47 am
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King

Joined: Tue Apr 20, 2010 11:52 am
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Location: Suffolk, England
Post Re: Graphic art
Nice!

Thats how I'd imagine an LK in real life.

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Tue Oct 18, 2011 8:51 am
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Joined: Mon Oct 25, 2010 10:22 am
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Location: California
Post Re: Graphic art
No one, I imagine you have a .edu e mail address...try heading over to the [url = http://students.autodesk.com/?nd=home]autodesk[/url]website and downloading a free licenses to both Maya and Max.

Edit: That is a fail URL thing...>.<

Edit 2: That also goes to anyone else, that has a .edu e mail address, that is interesting in 3D modeling and using the Autodesk software for it. xD

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Tue Oct 18, 2011 10:41 am
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Post Re: Graphic art
Huh. I won't say no to free stuff, but I also don't want to get hooked and have dependency issues once I graduate. Regardless, it's worth trying, I suppose...Blender has its limitations...

3ds max vs 3ds max design?


Tue Oct 18, 2011 12:16 pm
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Post Re: Graphic art
No one wrote:
Huh. I won't say no to free stuff, but I also don't want to get hooked and have dependency issues once I graduate. Regardless, it's worth trying, I suppose...Blender has its limitations...

3ds max vs 3ds max design?


Design comes with some excellent libraries and mental ray materials, stock has some sort of scripting support (?) added to it that Design lacks but, they're virtually the same as far as I could tell; that was true for 2009 at least. I use (been forced to switch ;p) Maya 2011/12 myself.

This is something I threw together in '09, I used only the procedural materials that were included in the Design suite.
Image

Might also want to check out Autodesk's Mudbox for fun, if anything, you can make huge poly-sculpted messes of raytraced globs :mrgreen:

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Tue Oct 18, 2011 2:07 pm
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Post Re: Graphic art
Some recent charcoal work I've done and used some CC/Filters is PS to mess with a bit:

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Wed Feb 15, 2012 12:13 am
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Joined: Mon Oct 25, 2010 11:57 pm
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Post Re: Graphic art
Here, I just took these....

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Tue Mar 06, 2012 7:17 pm
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